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I looked into the .cfg files and there are no special properties allocated to them. 2022 Take-Two Interactive Software, Inc. From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. If it's below the cross-hairs, you need a little more AoA. Does a plane consume more fuel if it flies at higher altitudes? If it's above the cross-hairs, you need a little less. I don't have that other stuff yet. Also, while you mentioned the TJs most efficient altitude is ~ 5km (I'm not sure, but lets assume it's true), you need to realize that the drag you're getting at that altitude is going to wreck any efficiency gains. If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. By climbing, you reduce drag, exponentially with altitude. 1 Pod outside the level 3 VAB. Plane - Kerbal Space Program Wiki My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. Delta-v budget - Wikipedia Which makes this engine ideal for those missions which require doing many science activities above particular altitudes. a screenshot of kerbal space program 2. by: lord bird. even stranger is that the surface is textured. So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate I followed a similar strategy. All trademarks are property of their respective owners in the US and other countries. This is my current best hi alt plane. High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. Unfortunately I won't be able to test it today, but @SaintWacko's proposal sounds promising. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. I generally don't fuss with AoI unless I'm making a long range cruiser. This means it is better to have excessive amounts of oxygen than not to. What altitude and speed should I go? You cannot paste images directly. How do you get out of a corner when plotting yourself into a corner. 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. Hello there. I didn't try for 20000m as it probably wouldn't do well. All rights reserved. Press question mark to learn the rest of the keyboard shortcuts.