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Set. Standard: Not Legal: Alchemy: Not Legal: Historic: Not Legal: Pioneer: Not Legal: Explorer: Not Legal: klydekc's Collection - Commander - MTG Collection Builder Still not finished with this one, have to decide on what to cut and what to eventually exchange from the The return of the Snow supertype inKaldheim gives a pretty exciting opportunity for the seldom-seen Into the North. Jun No one cares about the Arcane thing on Reach. Staple Remover - Cultivate + Kodama's Reach. The Commander VS crew try to settle the question in a battle of the creature subtypes. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/ (ER)Harrow - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. 1 Kodama's Reach 1 Pyroclasm 1 Skyshroud Claim 1 Time Warp 1 Tooth and Nail 1 Upheaval 1 Walk the Aeons 1 Cultivate 1 Nature's Lore 1 Obliterate 1 Rampant Growth 1 Wildfire 1 Temporal Mastery 1 Destructive Force. EDH vs Oathbreaker | Kodama's Reach and Cultivate | MTG Well, it never happened to me before. I am, however, quite certain that I want to get at least 6 mana out in every EDH game I play. Rating: Many people tend to overlook the fact that Kodama's Reach is an arcane spell. 28. r/magicTCG. Coalition Relic / Worn Powerstone are pretty much the only pure 3-cmc ramp spells I play, but being colorless and an artifact for synergies still make them useful. 1 Breeding Pool 1 Cavern of Souls 1 Inkmoth Nexus 1 Rootbound Crag 1 Steam Vents 1 Sulfur Falls 1 Misty Rainforest 1 . Planeswalker: (2 ) Blue: (1) Jace, the Mind Sculptor Colorless: (1) Karn Liberated. What're your favorite unorthodox ramp cards in EDH? . - YouTube I dive into two of the most played cards in green and what my thoughts are on them, all the price information and percentages are from EDHREC.com. Kodama's Reach [Commander 2017] - Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other Buy Sell Let's say I only had room for two Sorcery type ramp cards, which two would be the best in a mono green Azusa, Lost but Seeking list. Release date. Vastwood Surge can give you a small boost in the late game if you kick it, for example, and like Edge of Autumn, you can cycle away Migration Path for another card that you might need later. Wasting 3 mana on a ramp spell which you can't immediately use is slow and leaves you open for early win attempts. I like Cultivate because of the art and Kodama's Reach because of the memories. I didnt 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit! Heroic Intervention. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} We so often mindlessly throw in a Cultivate and a Kodama's Reach because we know they're staples, and they're the same. It's no secret that green is the king of ramp. kodama's reach vs cultivate - the503realestateco.com Everybody has a few copies, so why not run it if the group is casual? Five of the six most popular green cards in the format are land ramp cards: Cultivate, in 48% of eligible decks, Kodama's Reach, in 38%, Farseek, in 32%, Rampant Growth, in 31%, and Sakura-Tribe Elder, also in 31%. Sure you have to sacrifice a land, but it's instant speed and the lands come into play untapped.