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Not yet you're not. You need to hit it with cold iron weapons, both to overcome its DR and to stop it regenerating. Sometimes being a goody-two-shoes doesn't pay off. For example, a Wizard with their high Intelligence would work best as a Magister or Treasurer. To complete it, go to the top of the location and proceed to the hill. Jhod tells you that Remus (the mad guy who told you where Tartuccio was in the first act) has been spreading fear among the people. There are two slightly more powerful undead in this corridor: a Ferocious Skeletal Champion and another Nightmare Skeletal Champion Archer. Take the trail leading east and at the next crossroads, take the southwest path. After dealing with it, look in the corner of the courtyard for a hidden cache with a Rune-covered Ancient Leather Scrap (1/16). [SPOILER] Bartolomew and the Troll :: Pathfinder: Kingmaker General Vesket will charge him and be struck down. However, this benefits you not at all so I suggest you keep it. If you examine the walls nearby. Use a Stinking Cloud on them if you have one to spare. Alternatively, you can take the Lawful Evil option if you want a fight; otherwise take the Neutral Good option. You have business there, but I suggest leaving it for the time being. These are nothing to worry about but you will probably aggro two Branded Trolls and a regular Troll at the same time. Bartholomew Delgado is a reclusive mage living at the Lone House. Try to avoid being flanked so they don't inflict large amounts of sneak damage. This monstrosity has 60HP and an extremely high AC (24) so make it second priority since the other creatures can't really harm you. Then her sister, Kanerah, will take her place. I told Bart to release him, but now he is acting vold towards me, but worried Octavia will freak out if I say continue with experiments. After you've dealt with them, search the bushes to the left of the path for a Taldan Warrior's Dog Tag. Hit the road again. Tell her that you know what happened to the village and you will be able to choose a version of events. Question it to learn that the spirit calls itself Count Shimmerglow. Over the course of the game, this will save you from having to sit through dozens of lengthy loading screens. You want to get Glitterdust on him so that he's slightly easier to hit. You can't explore the rest of the level from here. When they've been taken care of, return to the bandit room and go up the northern passageway. When they're dead, search the ground nearby for another Melted Shard of a Ring (4/13). If you're lucky, you can make a DC28 Bluff check for an additional 1500G and 360XP over what you would have received for completing the quest. There is a container with some gems and a hidden cache with the Cypress Queen's Goblet (1/5) among other things. Dialogue (Bartholomew - Varnhold Chapter), Dialogue (The Cursed King/Queen - Bartholomew), SadisticMageBefore (e50a599961407de41a55b5cd87045364), Dialogue (The Nature of the Beast - Dimwit), "Of Transmutations and Bodily Poisons", Part I. If you read the quest description, Linzi will mention bringing a few potions of Invisibility. Instead ask how you can help to learn that he needs two coins to put over his eyelids. pathfinder: kingmaker bartholomew release troll. paizo.com - Online Campaigns - Kingmaker Go back downstairs and speak to Tevi and give him something to do. This will lead to a new project which you may want to put on the back burner for the time being. Among the ruins of the fortress you will find the portal and Rismel in front of it. Remove any armour from the party member with the highest Athletics ability, quick save and interact with it for a storybook segment.