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ideology =
Ideology type of the character. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. Optional, defaults to 0.5. Only necessary in 1.11 and beyond. If you spot a mistake then you are welcome to fix it. An example trait file is defined as following: Within country leader traits, these are the arguments that are used: Additionally, special modifiers type that can be used in ideas: targeted_modifier = { } and equipment_bonus = { } - can be used within traits alongside regular modifiers, in the exact same manner as within ideas. Optional, defaults to false. id = What country the strategy is against. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. A faction leader in HOI4 is the leader of a faction. build_only_on_allied = No by default, if yes and in a country scope, it will only build on allied territories for the country scoped. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. Optional. add = Trait to add (Can declare war without justification), This is likely the most effective way of wanting to start a war. The filename with the. Moves the camera position over the specified province. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). The following prompts are displayed. female = The gender of the leader.Traits scopeThe trait to add. Defaults to 10 million if the number isn't specified. state = / The state the side is fighting on. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. "all" will remove all wargoals. This is a community maintained wiki. An easter egg making the AI smacktalk in chats. Module scope = The modules configuration for the variant. Adds the specified amount of manpower to the current state.