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28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Once you reach the wasps that are over there, start killing the wasps. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. When you suspend a merc you must wait 5 minutes to bring him back into the world. Also during cooldowns they will use agro reducing abilities. This is the only stance a Rogue merc will attack on. Each Stance has different focuses and allow the mercs to be more or less reactive. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. Lots of undead for your friendly neighborhood paladins as well. I have masochistic friends who swear by it though. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. At 53 start heading down into the middle of the zone. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. All About Mercenaries | EverQuest It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. Healers have a chance of actually rezzing you! Below the bridge is a giant ice lake covered in spiders and slimes. You need the three accounts, so you can create a sustainable merc team. They are undead and you will reap them with Slay Undead/Ward Undead line spells. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot.